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Center of Innovation

Our collective goal as educators should be striving to innovate our projects, activities, and curriculum such that we empower our students to develop into creative, insightful, successful learners who are prepared to become leaders in their desired future.

COLLABORATIVE PARTNERSHIP WITH HARBOUR SPACE UNIVERSITY
Harbour Space Entrepreneurship computer science

BFIS and Harbour Space have developed a close collaborative partnership and run different projects together at our school (entrepeneurship programs, computer science workshops, etc. ).

Harbor.Space University is a private university located in Barcelona, specialising in Technology, Entrepreneurship and Design. Currently, Harbor.Space offers university training and master’s in computer science, data analysis, cybersecurity, interactive design, digital entrepreneurship, digital marketing, fintech and 21st century urban planning.

SOME OF OUR PROJECTS ARE...

Flexible Seating

The Flexible Seating program was piloted last year in two classrooms to observe how students adapt to new learning and working environments. The results were an increase in motivation, collaboration, engagement and creativity.

This program hands the responsibility to the students who choose where they work. Sequentially, students become more self -aware of how they learn and work best. Seating arrangements include yoga balls, lawn chairs, wobble stools and a collaborative carpeted area on the floor.

Driven by 21st century learning, BFIS must also consider what that means in a classroom setting and we are certain of the benefits of incorporating this program in every elementary classroom.

Middle and High School Maker Space

A Makerspace is a work area containing creative technologies and design software where students can work creatively using a variety of materials, alongside traditional manufacturing tools and digital fabrication equipment (laser cutter and 3D printer).

Our Makerspace project is divided into two phases. First phase is the planning and implementation phase, which includes layout configuration, equipment selection and purchase, and teacher training. This work was done collaboratively with a group of MS and HS students. Second phase will allow us to provide even more equipment, software and materials for our students.

The makerspace will help students to develop vital personal and technical skillsets in preparation for a highly dynamic future job market which is expected to be largely directed by trends in digital technology.

“Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering.” Jennifer Cooper, Designing a School Makerspace (Edutopia)

“The most important quality of a makerspace is that it encourages creativity. This can be done with a space full of hand tools, materials, and finished projects. The culture in a space should support the idea that anything is possible.” 3 Key Qualities for a School Makerspace

Robotics Program

We all know that technology is critical for innovation. Introducing Lego Robotics in the curriculum is an effective way of inroducing students to knowledge, concepts , and skills that are needed for understanding the intelligent information-based technology of the future. It also provides a context for inquiry and discovery, leading students become active problem solvers and to engage in their own learning. Students learn to design, program and control fully-functional models and robots that carry out life-like automated tasks, and they find it fun!

WANT TO KNOW MORE ABOUT OUR MAKER SPACE?